Hace varios años leí una columna fantástica que hablaba sobre la cómo la magia interactúa con el mundo, y tiene multiples repercusiones. Estas, en algunos juegos, rara vez traen consecuencias. Peor aún, preguntas legítimamente interesantes sobre el mundo son ignoradas.
Les dejo un fragmento de la introducción (en ingles):
An Introduction to Abracadabra (03/11/2008)The word Abracadabra was used in Roman times to cure fever. You would write Abracadabra on a piece of paper multiple times, each time removing one letter, so in the end you had an inverted triangle. As the word disappeared from the paper, the fever disappeared from the body. Sympathetic magic and all that jazz
Imagine if this actually, consistently, worked. You're feeling feverish, on the verge of retching, aches and pains coursing through your body, and the doctor says, "Write down this word and throw it over your shoulder. Don't worry, new process, it's FDA approved." No drugs, no procedures, no side effects, non-intrusive, nothing more expensive than a piece of paper and ink. You'd have "Home Fever Kits" sold at the Wal-Mart for $9.99, with specially coated paper and easy instructions. Web pages would warn of conspiracy theories surrounding those who used the spell. Patents would be tied up in courts for years as lawyers would try to restrict the incantation, suing people that used the spell illegally. People would lose the reference to Peggy Lee songs. And, perhaps most significantly, fevers would become rarer than smallpox. Bacteria become resistant to drugs, but can they fight magic? Because, well, it's magic.
por Bryan Jonker
publicado en RPG.net
Ahora que estoy jugando nuevamente D&D y preparo una partida de Lejendary Adventure, ha sido un material de apoyo muy interesante. Espero que les guste!
Links: https://www.rpg.net/columns/list-column ... bracadabra